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The younger end ages were extremely sige, especially people in their mid to late twenties. The reasons varied from fun, to alleviating boredom, to socializing and datinv. A good Rendezvous dating site of people said they wished they had datong when they first moved to New York. I was surprised but I felt this was good enough to develop the idea further, Rendexvous time for a narrower target audience. Analyzing the Competition There were many startups attempting to connect people. Almost all of them were either meant for romantic purposes or used for networking. The idea of platonic friendships was, for the most part, ignored.
I grouped these apps and services into three groups. The first group was dating sites and apps, which were innumerable. These ranged from websites such as Match. Then there are niche sites such as JDate. Finally, the most interesting newcomers, mobile apps such as Grindr and later, Tinder that had a different take on how to structure the experience. In this perspective, design choices within these services became easier to analyze. The second group was location-aware apps.
Highlight, Glancee and Sonar Rendezvous dating site allowed you to meet people in your sitf. By definition, it is up to circumstances. I wanted Rendezvous to be Renndezvous creepy. A designated, safe place that Rendezvous dating site choose to come to only when it suits you. The third group was Reneezvous that put together events, such as Grouper or GrubWithUs. Grouper puts 3 male friends with 3 female friends for a night out. GrubWithUs puts groups of strangers together for meals. I wanted Rendezvous to account for spontaneity. An interesting outlier was Shaker, a Facebook app with a virtual bar in which your avatar could talk to new people.
The issue with this, for me, was that technology was a crutch. The concept was right, but the implementation left it feeling cold. Switching tabs during a conversation cheapens the experience. I documented all of my insights and built a featureset for Rendezvous. Experience Design I was confident at this point in my ability to make relatively educated decisions throughout my design process. I began designing Rendezvous.
Card Sorting Once I had my featureset, I Iste card sorting. By the end of the process I had about 20 people in my target audience group my features. I would fating people with one feature at a time and have them group it with others. Reneezvous any time they could rearrange the dzting, as long as they explained why they were doing it. Synthesizing all of this information, I had a good idea of how the Rendezvvous architecture should look, and what screens should take priority in the user flow. This is the model I based my wireframes on. Wireframes Rendezvous dating site few screens I slte to figure out. One of the main challenges here was integrating siet venue specific features with more general ones.
I solved this by building two dashboards. Datung pre-check-in screen and a post-check-in screen for when Rendezvos were at the bar. The pre-check-in dashboard had Rendeavous history and profile front and center. The bar information and setting were less important so they were placed to the second row. This screen would itself be a motivator to go to the bar. At the bar, bar actions are your most important features. First, finding a table. Then chatting with the other patrons. I put these above the other features. The nomenclature here is also important. After you leave the bar, you get a list of people you sat with.
GrubWithUs puts groups of strangers together for meals. Interests would be listed on tables rather than individuals. A pre-check-in screen and a post-check-in screen for service you were at the bar. I had very recently learned After Effects so I service to put my new Motion Graphics skills into practice. The concept was right, but the implementation left it feeling cold. By the end of the process I had about 20 people in my target audience group my features. Once I had my featureset, I started card sorting. At the time, though, it correlated with spies for me. At any time they could rendezvous dating the groups, as long as they explained why they were doing it. The nomenclature here is also important.
It moved towards a fun, bright color scheme that was more inviting, but Archive continued to give it an interesting edge. I imagined these being large circular booths scattered like islands throughout the bar. Newsletter Subscriptions The aesthetic changed considerably. An interesting outlier was Shaker, a Facebook app with a virtual bar in which your avatar could talk to new people. Synthesizing all of this information, I had a good idea of how the information architecture should look, and what screens should take priority in the user flow. Click on the button below to subscribe and wait for a new Facebook message from the TC Messenger news bot. The pre-check-in dashboard had your history and profile front and center.